Minor bug fix and upcoming updates


[Bug Fix]

  • Fixed a few minor bugs during a later stage (Final Boss 1) where slide transition could be triggered before the end of animations and where animations would not repeat upon retrying. Not a game-breaking bug but looks unappealing aesthetically.

[Upcoming Updates]

  • Activating the Left Hand Talisman is tricky due to limitations in PowerPoint's mouse over detection system. Currently, the cursor cannot be detected if it is already placed where the door should be before the slide transition. The current solution is to put the cursor away from the door and back to trigger mouse over detection. However, this may be unintuitive for players. I've tested a few ways to improve the system which would include a slightly different mechanic and visual feedback to let players know that the Left Hand Talisman has been triggered.
  • The latter half of the first level will be a bit more difficult as initially intended. To compensate for the increase in difficulty, The Stalker will be slightly slower during the chase sequence.
  • The art for some bosses will be updated as well.
  • I still haven't decided if I should include descriptions/captions when clicking on objects in the background (e.g. furniture). It doesn't really add much to the gameplay but may provide information about the protagonist's backstory.

If you find any bugs or have comments/suggestions, please let me know!

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